The Videogame Oscars: And the Winners Are …

After a fierce few days of polling, you lovely readers have finally put together a decisive set of winners for the first ever Videogame Oscars!

Now let’s see our winners:

Best Actor in a Supporting Role:

Mark Hamill as the Joker in Arkham City

Best Actor in a Leading Role:

Ashley Johnson as Ellie in The Last of Us

Best Developer:

Naughty Dog

Best Game:

The Last of Us

Thanks for voting!

Who are your winners for these categories? There’s no right or wrong answer. Let us know in the comments below!

Depression Quest: Forget the Controversy and GamerGate. Is it art?

There’s been a lot of ugliness surrounding this game and its creator due to all of this GamerGate controversy. But there’s a million voices already sounding off on that debate and that’s not what I want to address in this blog. Sometimes when we get all caught up in social and cultural rhetoric, we forget to look at the games themselves.

Depression Quest was released in 2013 and has split the gaming community down the middle. Some reviews have been overwhelmingly positive with gaming critics leaping to praise it, while others have been crushingly negative with many not even considering it a game at all. Zoe Quinn created Depression Quest as a way to tackle the subject of depression head on and try to build understanding of the issue through an interactive narrative. The player is presented with descriptions of a variety of situations and decisions to make based on those descriptions which lead to five different endings. These are constructed in a way that attempts to bridge the gap between sufferers of depression and those who have never experienced the affliction before by putting them in a depression sufferers shoes. The decisions they are faced with are often illogical and often aren’t decisions at all, as many options are crossed off depending on prior decisions made. This is supposed to convey the idea that depression often robs the sufferer of choice. It’s a very clever narrative device and one that can only be done through gaming.

Many have said that it is not a game. They have criticised Depression Quest for being boring, repetitive, unintuitive and just an all around poor gaming experience. In many ways, they are right. This is gaming used as a social tool, gaming used as education rather than entertainment. It’s making a statement and all of the GamerGate ugliness aside, it’s trying to use the medium in a creative way to try to instigate positive change and alter perceptions. If that’s not art, I don’t know what is.

Art affects people, art changes perceptions and makes a statement about culture or life in a creative way. Depression Quest does this in a way that only a game can. Is it perfect? Certainly not. It’s rudimentary, clunky and  downright clumsy at times. But it’s bold and it’s different. For gaming to move forward as a medium and be recognised as a legitimate art form, this type of experimentation is welcome and needed. The hardcore games will always be around, but there’s certainly room for this sort of experimentation and I’m excited to see more in the future.

Games are art: The Plight of the Voice Actor

Much like how video games have been dismissed as not being “real art”, so to have voice actors been dismissed as not being “real actors”. What happens when you combine the two? Voice actors who work primarily with video games were often not given the top billing they deserved. I don’t think I’ve ever heard someone say “I need to play that game because X voice actor is playing the main character!” But the truth is, a great vocal performance can elevate a great story while a bad one can drag it down. In recent years, thanks to some fantastic work in some of the best games of the decade, more people are beginning to recognise the hard work, dedication and talent needed to become a voice actor. Today I want to take the time to recognise some of the best voice actors working in the industry.

In no particular order, here are my favourite voice actors in the gaming industry today:

Courtnee Draper

Courtnee may be a relative newcomer when it comes to the gaming industry with her first role as a voice actor in Bioshock Infinite, but she has certainly made a splash in her short time performing. She stole the show as Elizabeth, bringing the character to life with a wonderfully nuanced and emotional performance. Since then, she’s taken the character in a very different, darker direction in the noir inspired Bioshock Infinite: Burial at Sea, showing us just a glimpse of her range. The future is bright for Courtnee and I can’t wait to see what she does next.

David Hayter

David is best known for his iconic role as Solid Snake. His gravelly voice has become a staple of the Metal Gear Solid franchise and has made him a legend in the gaming industry. He’s not only talented, but passionate about his work as he gave up half his pay check to ensure that the other cast members of Metal Gear Solid: Twin Snakes were able to return.

Ashley Johnson

Much of the success of arguably 2013’s best game, The Last of Us, can be attributed to its female lead, Ellie, who was voiced by the talented and experienced Ashley Johnson. Ashley injected Ellie with a mixture of toughness, vulnerability, dry wit and enthusiasm that made the character someone that gamers could truly empathise with and connect to. Ashley has taken part in several video games before, but this raw, emotional performance truly set her apart form the pack.

Nolan North

This man is everywhere. Widely considered to be the King of Voice Acting, Nolan has provided voices for practically every character imaginable. He has played superheroes, supervillains, assassins, turtles, adventurers, princes, talking animals, you name it, he’s voiced it. Perhaps his most beloved role is as Nathan Drake in the Uncharted series where he was able to inject Drake with a roguish, everyman charm that made him the Indiana Jones of gaming. Chances are, if you’ve ever played a game in the last ten years, you’ve heard this man’s voice and you’ll be sure to hear a lot more.

Troy Baker

If there’s anyone who can challenge Nolan North’s claim to the throne, it’s this man. His work in the industry is too numerous to name, but in the last few years, he’s really taken the world by storm. In the same year, he starred in three of the biggest and best games and turned in three of the best performances of the year. He played the amoral hired gun with a warped past, Booker DeWitt in Bioshock Infinite, capturing the attention and empathy of the player despite rarely ever seeing the character’s face. He then went on to play Joel, the gruff and grizzled protagonist in The Last of Us where he also provided the mo cap for the character, turning in another great performance. At the same time, he surprised everyone in his role as the Joker in the latest Batman game, Arkham Origins. His manic performance was barely recognisable and really showed his impressive range. Baker’s got a couple of other huge projects coming up like Metal Gear Solid V and Batman: Arkham Knight. Perhaps he might just topple Nolan North after all.

So those are my top picks for best voice actors. Who are yours? Sound off in the comments below.

Why Bioshock Infinite is Art

BIOSHOCK INFINITE

Welcome to Painting with Pixels! Each week, I’ll be picking apart exceptional games to show you why this newborn storytelling medium has evolved from a trivial pursuit to a legitimate art form much like the film or the novel. This week is all about the subversive and utterly mind bending shooter, Bioshock Infinite. This is the tale of a city in the sky where a furious and brutal civil war brews beneath the calm, cloud lined exterior. But is it art? Let’s find out. WARNING: MAJOR SPOILERS FOR BIOSHOCK INFINITE FOLLOW

WELCOME TO COLUMBIA

Bioshock Infinite takes revisionist history to a whole new level as they thrust you into the midst of colonial America. But it is an America very different to the one we know from the history books. You play Booker DeWitt, a  gruff gun for hire desperate to pay his debt. To do this, he must venture to the floating city of Columbia, a civilisation isolated from the ground bound America by its religious and fanatical leader, Zachary Comstock.  Booker is tasked with finding a girl named Elizabeth and together, they must try to escape Columbia as it is torn apart from the inside out by a war between the white upper class and the Vox Populi, a revolutionist civil rights movement so zealous that even Malcolm X might have taken pause. There are a hundred things I can talk about that make Bioshock Infinite great. The stunning, hauntingly beautiful setting. The multilayered, emotionally nuanced and morally ambiguous characters. The fast paced, frantic and exhilarating gameplay. But what I want to focus on is what makes the game stand out: The way Biotic Infinite makes full use of the medium of gaming to tell its story in a way that simply cannot be done through any other medium.

Constants and Variables

At several points in the game, an odd couple will appear, seemingly out of nowhere and will offer you a series of choices. Heads or tails – the bird or the cage. Bioshock Infinite is more than anything about choice. This is where the BIG spoilers start, so read ahead if you dare.

Elizabeth has the ability to open “tears”. These are portals into parallel universes – some, almost exactly the same while others radically different. For every choice one makes, there exists a different universe – an endless number of variations – an “infinite” number of universes. In each universe, there exists variables. For example, a man being dead in one or alive in another. But there also exists constants. Things that must happen and will always happen within each universe. Early in the game, the Luteces wonder whether Booker will row a boat. He doesn’t and they remark that “He doesn’t row”. After a pause, they realise that “He doesn’t row“. It’s a puzzling line but comes together once the parallel universes are revealed. In that instance, across all universes, Booker will never choose to row.

This is a commentary on gaming as a medium. Even in games, that give you the option of variables – choices you can make, things you can change each time you play through it – there will always be constants. More often than not, whatever choices you make will lead to the same outcome.The Luteces approach you again and present you with a choice – heads or tails. No matter which one you pick, the outcome will be the same. No matter which outcome you pick, the game will end in the same way.

On this same vein, they give you the opportunity to choose between two pendants: a bird which represents wild, unrestricted freedom and a cage which represents control, safety and security. It doesn’t make a difference which you choose and there’s no real impact on the story or the ending. There’s a reason for that. These represent the two conflicting ideologies presented by the extreme political leaders of Columbia: The all powerful, all controlling dictator, Zachary Comstock and the violent militia leader, Daisy Fitzroy. You clash horns with both sides as they vie for control of Columbia, cutting a bloody swathe through the populace as they do so.

As both groups commit seemingly try to outdo one another with the atrocities they commit, Booker, Elizabeth and the player themselves finally come to the realisation that it doesn’t matter which side is chosen: they’re both as and as the other. The dictatorship of Comstock was cruel, racist and made life a living hell for those who he deemed as unworthy of God’s grace. But Fitzroy’s revolution resulted in total anarchy, bringing out the worst in people as they revelled in the violence they were free to commit. The bird or the cage, it didn’t matter which one because both resulted in death and misery.

It’s an illusion of choice, an illusion of freedom. You control the characters, but really, you don’t. They will always end up in the same place, no matter how many times you play. The game asks the question of the player: Are we bound to our fate? Do choices matter in the long run if we all end up in the same place? It’s heavy stuff and more than a little morbid.

But after playing the game through,  one may realise that even if they’re bound to the same track – it’s still one hell of a ride.

Have you guys played Bioshock Infinite? What did you guys think? Are there any other games you want me to take a look at? Let me know in the comments below!